He doesn't either.īut nothing drives me quite as crazy as the Last Story. None are inherently bad ideas, but their lack of polish really detracts from what are otherwise some of the best 3-D Sonic levels ever.Īlso, this is an actual screenshot from an actual Sonic game: These include rails you flip around, bungee cables you swing from, platforms with their own gravity, and time-freeze switches. has at least one or two new elements that feel like contemporary versions of the barrel of doom, stopping you in your tracks or pointlessly eating lives. Knuckles and Rouge have a downgraded radar that only exposes one emerald piece at a time, and Tails and Eggman's E-102-style levels feature far more finicky platforming. The non-Sonic mechanics from the last game are far more irritating than they were before. Because every level is presented in order, you can't skip characters you don't like. Yet for every improvement, there's a regression. The stages themselves feel larger and more ambitious. The large, shallow overworld is replaced with a linear, more traditionally Sonic-like presentation of levels. The visuals and textures are improved, more stylized and consistent. Sonic Adventure 2 tends to receive more praise than its predecessor, and not without reason.
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